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Tim Nikias v2.0 <tim.nikias (@) nolights.de> wrote:
> I think he was attempting to add some humor into his reply: since we're
> dealing with POV-Ray and thus, mainly 16 to 32 bit images, 256 colors would
> be a loss, and thus, GIF would be "lossy" for saving the output-images.
Then every existing image format is lossy because POV-Ray calculates
the color components as 32-bit floats. Converting them eg. to
8 bits-per-component or even 16 bits-per-component image (eg. PNG)
is lossy.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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